Gamification is the use of game-design elements to drive engagement and achievement. Some of the more popular game-design elements include

  1. Quests
  2. Clues
  3. Desirable Difficulty and Leveling
  4. Feedback Systems
  5. Collaboration / Teamwork
  6. Leaderboards (aka competition)
  7. Pseudonimity (an environment where it is safe to make mistakes/”fail” but also one where you will not be judged by the color of your skin, your gender or your age.)

Your goal, should you choose to accept it, is to launch a daily habit of engineering an area of “nexpertise” — to get just a little more expertise on a chosen topic you feel is important — so you can have more interesting and productive conversations.

Our goal is to make it fun.

The 3 Hour Standard

The average daily time spent on social media in 2020 was 3 HOURS a day.

But that doesn’t begin to characterize the dilemma – because those three hours are little chunks of seconds interrupting our day, all day, every day – year after year –and studies have shown that when we are in the habit of being interrupted, our conversations stay focused on the trivial.

And even when we rope off the time to level up, we have trouble.

That means we don’t get any practice solving complex problems because we don’t get any practice solving complex problems. For ourselves.

Today, more than ever, we have a lot of complex problems we need to collectively solve — globally. Not just for ourselves.

But look around. RT invites you to look around. We have a lot of awe inspiring fantastic Problem Solvers profiled here. But we need cultures of problem solvers.

How can we all collectively become better problem solvers and collaborators?

What are we going to do, for instance, about all our epidemics?  Racism, Gender Bias, Obesity, Attention Deficit and Depression, just for starters. How many of us have been untouched by these global Epic Fails?

Luckily, there’s also a bright side.

Climate Adaptation Theory has been making huge strides. Carbon Sequestration, for instance, Green Chemistry, Molecular Recycling and Biomimicry.

We can do this, but we have to engage. It’s not enough just to shop. Or not.

The 30 Minute Shift

Gabriel Wyner dedicated 30 predictable minutes a day to leveling his French up from Intermediate to Advanced. His level one objective was to pass a frightening oral exam he had four months to prepare for. His level two objective was to add all the European languages he was going to need to effectively transform himself from a bored Engineer to a globe-trotting Opera Star.

He has now progressed beyond that. The life of an Opera Star is, apparently, glamorous but a bit exhausting. But he’s been there and he’s done that.

The Terrain

In 2020, over 3.6 billion people were using social media worldwide, a number projected to increase to almost 4.41 billion in 2025.

The modest goal at RT is to make the average conversation of just half that —  2.2 billion people — more interesting, challenging and productive.

The Rough Stuff

What’s the fundamental problem?

We are not taught to question. We are taught to memorize and repeat and then, because we are asked to memorize a lot of things that we are then never asked to use, we are taught to forget. This has happened to all of us. It’s the number one planetary super-bummer.

The Modest Proposal

Instead, let us ask ourselves for instance (just to start), does it not make more sense to say “Climate Adaptation” instead of “Climate Change”?

How would you begin to empower yourself to carry on that conversation in a way that would energize and delight both you and the company you keep?